Gaming: Where it went right.
Tagged as:four eyed fist fight, quake 3, revox, savvy, trick jumping, Video
So, you may not know this about me, but I used to be a very serious gamer. By serious, I mean, very serious. I actually competed and won. Was I the best? Very much NO. I wasn’t anywhere remotely close. In fact, if either of two of my friends, savvy (the one formerly known as SlothBoy) and reVox (he descends from on high incognito as did Zeus, rarely using the same name) showed up to a tourney, I would be quickly eliminated just from the fear of playing against them in front of others. With savvy, it was usually a lot of fun. We would go tit for tat and sometimes (although not usually) I would beat him. However, with reVox, it was a whole different story. I was lucky to get a single point. I truly mean lucky, as in a pure luck shot.
Anyways, I wanted to share some of their best moments, as put together by reVox a while back. I’ve kept ahold of these videos, and I figured now is as good a time as any to share them. Both of these videos are of a quake 3 clan, four eyed fist fight, that savvy and reVox put together. I was in the clan later, but not for long, and I didn’t do them much justice. I was merely cannon fodder.
First, I Talk to My Fingers, which shows off their trick jumping skills:
Second, 3 Cheers, 1 Kiss, and a Punch shows greatest hits and incredible moments:
Long story short, gaming has gone down hill. Once were days of pure fun with little fluff. Even into the Quake 3: Team Arena. Today, games seem to be all show and no go. Gamers are forced to engulf themselves deep within a story line or spend hours and hours of their time completing a task and building towards an anti-climatic goal only to be handed another task and another useless goal.
I don’t believe that gamers actually want this. I think gamers, real gamers, not my ex-wife who drowns herself in the massively-shared misery that is World of Warcrap. I think a real gamer wants a fast paced kill, kill, kill scenario. Graphics are fluff. Do we really need to know that a character has a nose bleed? NO! Sure, we think it’s cool that we CAN know, but we don’t need to. I, personally, would rather one game company spend some of that graphic design time on making a fun game. Fun doesn’t need to be involved. It doesn’t need to be pretty. True gamers turn all that shit off, anyway. We want to run, to shoot, to talk shit with our enemy. Giving us less is a waste of my time.
Sometimes, I actually go back and play Quake 3. I’m almost expecting to run into some of the guys from the old days, but I know I won’t. They’re all drowning in that aforementioned misery.
This is why I play Guitar Hero. I wish I didn’t have to.

Soon I will write a follow up mapping my success in a professional career to playing Quake, Quake 2, Quake 3 and Unreal Tournament .. it's quite silly, actually.
I have been playing Day of Defeat:Source for a while now and I have to admit that with the right combination of players, you can wreak havok. I miss the days of QaZ and Q2 Lithium though. That was the hayday.
word.
I remember the q3 days. My alias was 'unpure'. My brother and I played the fuck out of the mod that I think was called 'defrag'. There's always a bit of nostalgia with games I've played in the past.
I know you've seen how an MMO can sap all the time away from a person, and I think that I could also be guilty of that do a degree, but there are really good aspects of that type of game too. WoW is a game that can be played at different levels of commitment. There are things to do quickly (PVP), and things to do that take hours. There is are also communities in the virtual environment that people can belong to.
http://www.nytimes.com/slideshow/2007/06/15/magazine/20070617_AVATAR_SLIDESHOW_8.html
This is a guy who is incapable of leading a normal life. A hundred years ago, he probably wouldn't be alive in his condition. This person lives in his game, and I assume that it enables him to have a good amount of social interaction, a sense of self-improvement (through his avatar), and happiness where there might only be sadness and despair.